Index
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R
- Record - Class in nz.ac.vuw.ecs.swen225.gp6.recorder
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Class for recording actions in a game.
- RecorderPersistency - Class in nz.ac.vuw.ecs.swen225.gp6.persistency
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This utility class is responsible for saving and loading recorder timelines for the Recorder package.
- RecordTimeline<E> - Class in nz.ac.vuw.ecs.swen225.gp6.recorder.datastructures
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A generic record timeline class that stores a series of events in chronological order.
- RecordTimeline() - Constructor for class nz.ac.vuw.ecs.swen225.gp6.recorder.datastructures.RecordTimeline
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Creates a new Timeline.
- RecordTimeline(Stack<Pair<Long, E>>) - Constructor for class nz.ac.vuw.ecs.swen225.gp6.recorder.datastructures.RecordTimeline
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Creates a new timeline from an existing timeline.
- RED - Enum constant in enum class nz.ac.vuw.ecs.swen225.gp6.domain.TileGroups.Key.KeyColor
- refreshSaves() - Method in class nz.ac.vuw.ecs.swen225.gp6.app.App
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Refreshes the saved games array.
- reloadAllTexturePack() - Static method in enum class nz.ac.vuw.ecs.swen225.gp6.renderer.TexturePack.Images
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reload all the images and caches them when changing texture packs.
- removeItem(TileType) - Method in class nz.ac.vuw.ecs.swen225.gp6.domain.Inventory
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finds first instance of a given item type and removes it.
- replaceWith() - Method in interface nz.ac.vuw.ecs.swen225.gp6.domain.TileAnatomy.Tile
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when an actor is moved onto this tile, then is to move off of it, replace it with the tile that this method returns.
- replaceWith() - Method in class nz.ac.vuw.ecs.swen225.gp6.domain.TileGroups.Item
- replaceWith() - Method in class nz.ac.vuw.ecs.swen225.gp6.domain.Tiles.Hero
- replaceWith() - Method in class nz.ac.vuw.ecs.swen225.gp6.domain.Tiles.Info
- replaceWith() - Method in class nz.ac.vuw.ecs.swen225.gp6.domain.Tiles.Periphery
- replay(App) - Method in enum class nz.ac.vuw.ecs.swen225.gp6.app.utilities.Actions
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Replays the action associated with the enum.
- Replay - Class in nz.ac.vuw.ecs.swen225.gp6.recorder
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Class for replaying a recorded game.
- ReplayTimeline<E> - Class in nz.ac.vuw.ecs.swen225.gp6.recorder.datastructures
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A generic timeline class that replays a series of events in chronological order.
- ReplayTimeline(Stack<Pair<Long, E>>) - Constructor for class nz.ac.vuw.ecs.swen225.gp6.recorder.datastructures.ReplayTimeline
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Creates a new Timeline.
- ReplayTimeline(RecordTimeline<E>) - Constructor for class nz.ac.vuw.ecs.swen225.gp6.recorder.datastructures.ReplayTimeline
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Creates a new Timeline.
- reset() - Method in class nz.ac.vuw.ecs.swen225.gp6.app.utilities.GameClock
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Resets the timer to the initial state.
- resetMusic(Clip) - Static method in class nz.ac.vuw.ecs.swen225.gp6.renderer.MusicPlayer
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resets the music.
- resetTime() - Method in class nz.ac.vuw.ecs.swen225.gp6.app.utilities.GameClock
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Resets the time left for the current level.
- RESUME_GAME - Enum constant in enum class nz.ac.vuw.ecs.swen225.gp6.app.utilities.Actions
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Represents the action resuming game.
- Right - Enum constant in enum class nz.ac.vuw.ecs.swen225.gp6.domain.Utility.Direction
- run() - Method in class nz.ac.vuw.ecs.swen225.gp6.recorder.Replay
- run(App) - Method in enum class nz.ac.vuw.ecs.swen225.gp6.app.utilities.Actions
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Runs the action associated with the enum.
- runLoseEvent() - Method in class nz.ac.vuw.ecs.swen225.gp6.app.App
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Function to invoke the losing sequence.
- runWinEvent() - Method in class nz.ac.vuw.ecs.swen225.gp6.app.App
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Function to invoke the winning sequence, it also handles the transition to the next level.
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