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I

increaseViewDistance() - Method in class nz.ac.vuw.ecs.swen225.gp6.renderer.MazeRenderer
increase viewport distance.
info - Variable in class nz.ac.vuw.ecs.swen225.gp6.domain.TileAnatomy.AbstractTile
 
info() - Method in class nz.ac.vuw.ecs.swen225.gp6.domain.TileAnatomy.AbstractTile
 
info() - Method in interface nz.ac.vuw.ecs.swen225.gp6.domain.TileAnatomy.Tile
Each tile will hold an info object, which stores most "field-like" info that the tile may have.
Info - Class in nz.ac.vuw.ecs.swen225.gp6.domain.Tiles
This class represents a info tile which when only hero can move on, and will display hints for the current level.
Info - Enum constant in enum class nz.ac.vuw.ecs.swen225.gp6.domain.TileAnatomy.TileType
 
Info(TileInfo) - Constructor for class nz.ac.vuw.ecs.swen225.gp6.domain.Tiles.Info
Create a info tile.
InfoTile - Enum constant in enum class nz.ac.vuw.ecs.swen225.gp6.renderer.TexturePack.Images
The image for the help tile.
initialiseGui() - Method in class nz.ac.vuw.ecs.swen225.gp6.app.App
Initializes the GUI and displays menu screen.
INSTANCE - Static variable in class nz.ac.vuw.ecs.swen225.gp6.recorder.Record
 
INSTANCE - Static variable in class nz.ac.vuw.ecs.swen225.gp6.recorder.Replay
The singleton instance of the Replay class.
Interceptor - Class in nz.ac.vuw.ecs.swen225.gp6.persistency
Class for intercepting System.out calls.
Interceptor(OutputStream) - Constructor for class nz.ac.vuw.ecs.swen225.gp6.persistency.Interceptor
Constructor for the Interceptor class.
inv - Variable in class nz.ac.vuw.ecs.swen225.gp6.domain.Level
 
Inventory - Class in nz.ac.vuw.ecs.swen225.gp6.domain
The Inventory class represents the space that a player holds items that they have picked up.
Inventory(int) - Constructor for class nz.ac.vuw.ecs.swen225.gp6.domain.Inventory
constructor for making an inventory with specified size, items are all Null tile type, and the coins are 0.
Inventory(int, int, List<Tile>) - Constructor for class nz.ac.vuw.ecs.swen225.gp6.domain.Inventory
constructor for making an inventory with specified size and items, and the number of coins.
InventoryPanel - Class in nz.ac.vuw.ecs.swen225.gp6.renderer
 
InventoryPanel(Domain, boolean, MazeRenderer) - Constructor for class nz.ac.vuw.ecs.swen225.gp6.renderer.InventoryPanel
Constructor.
invoke(String) - Method in class nz.ac.vuw.ecs.swen225.gp6.renderer.Commands
invokes the command.
isFull() - Method in class nz.ac.vuw.ecs.swen225.gp6.domain.Inventory
if the inventory is full, returns true.
isLastLevel() - Method in class nz.ac.vuw.ecs.swen225.gp6.domain.Domain
finds out if it's the last level of the game.
isMusicOn() - Method in class nz.ac.vuw.ecs.swen225.gp6.app.utilities.Configuration
Checks if the user is playing music.
isResuming() - Method in class nz.ac.vuw.ecs.swen225.gp6.app.App
Returns if the game is in resume mode or not.
Item - Class in nz.ac.vuw.ecs.swen225.gp6.domain.TileGroups
Everything that the player can pick up, including all kinds of key, all kinds of treasure and tool, must extend this class.
Item(TileInfo) - Constructor for class nz.ac.vuw.ecs.swen225.gp6.domain.TileGroups.Item
constructor for an item.
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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form