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F

facing() - Method in class nz.ac.vuw.ecs.swen225.gp6.domain.TileAnatomy.TileInfo
gets the direction the tile is facing.
facing(Direction) - Method in class nz.ac.vuw.ecs.swen225.gp6.domain.TileAnatomy.TileInfo
sets the direction of the facing of associated tile.
fallbackMaze() - Static method in class nz.ac.vuw.ecs.swen225.gp6.persistency.DomainPersistency
Create a fallback maze to be used when the level files cannot be read.
findHero(Tile[][]) - Static method in class nz.ac.vuw.ecs.swen225.gp6.renderer.Viewport
find the Hero in the Tile[][] and return its position
Floor - Class in nz.ac.vuw.ecs.swen225.gp6.domain.Tiles
A class representing an empty floor tile, which both hero and enemy can move onto.
Floor - Enum constant in enum class nz.ac.vuw.ecs.swen225.gp6.domain.TileAnatomy.TileType
 
Floor - Enum constant in enum class nz.ac.vuw.ecs.swen225.gp6.renderer.TexturePack.Images
The image for the floor.
Floor(TileInfo) - Constructor for class nz.ac.vuw.ecs.swen225.gp6.domain.Tiles.Floor
Create a floor tile.
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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form