Index
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form
F
- facing() - Method in class nz.ac.vuw.ecs.swen225.gp6.domain.TileAnatomy.TileInfo
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gets the direction the tile is facing.
- facing(Direction) - Method in class nz.ac.vuw.ecs.swen225.gp6.domain.TileAnatomy.TileInfo
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sets the direction of the facing of associated tile.
- fallbackMaze() - Static method in class nz.ac.vuw.ecs.swen225.gp6.persistency.DomainPersistency
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Create a fallback maze to be used when the level files cannot be read.
- findHero(Tile[][]) - Static method in class nz.ac.vuw.ecs.swen225.gp6.renderer.Viewport
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find the Hero in the Tile[][] and return its position
- Floor - Class in nz.ac.vuw.ecs.swen225.gp6.domain.Tiles
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A class representing an empty floor tile, which both hero and enemy can move onto.
- Floor - Enum constant in enum class nz.ac.vuw.ecs.swen225.gp6.domain.TileAnatomy.TileType
- Floor - Enum constant in enum class nz.ac.vuw.ecs.swen225.gp6.renderer.TexturePack.Images
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The image for the floor.
- Floor(TileInfo) - Constructor for class nz.ac.vuw.ecs.swen225.gp6.domain.Tiles.Floor
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Create a floor tile.
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form