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H

hashCode() - Method in record class nz.ac.vuw.ecs.swen225.gp6.app.utilities.Controller.Key
Returns a hash code value for this object.
hashCode() - Method in record class nz.ac.vuw.ecs.swen225.gp6.app.utilities.Pair
Returns a hash code value for this object.
hashCode() - Method in class nz.ac.vuw.ecs.swen225.gp6.domain.Utility.Loc
 
hashCode() - Method in record class nz.ac.vuw.ecs.swen225.gp6.persistency.Logging.Log
Returns a hash code value for this object.
hasItem(TileType) - Method in class nz.ac.vuw.ecs.swen225.gp6.domain.Inventory
finds out if the inventory has a certain typed item.
hasNext() - Method in class nz.ac.vuw.ecs.swen225.gp6.recorder.datastructures.ReplayTimeline
Checks if there are any more actions in the timeline.
height() - Method in class nz.ac.vuw.ecs.swen225.gp6.domain.Maze
get height of tile array.
HEIGHT - Static variable in class nz.ac.vuw.ecs.swen225.gp6.app.gui.GUI
Minimum Height of the window.
Hero - Class in nz.ac.vuw.ecs.swen225.gp6.domain.Tiles
A class that represents the hero/player in the game.
Hero - Enum constant in enum class nz.ac.vuw.ecs.swen225.gp6.domain.TileAnatomy.TileType
 
Hero - Enum constant in enum class nz.ac.vuw.ecs.swen225.gp6.renderer.TexturePack.Images
The image for the hero.
Hero(TileInfo) - Constructor for class nz.ac.vuw.ecs.swen225.gp6.domain.Tiles.Hero
Create a Hero actor.
HeroBack - Enum constant in enum class nz.ac.vuw.ecs.swen225.gp6.renderer.TexturePack.Images
The image for the hero back.
HeroFront - Enum constant in enum class nz.ac.vuw.ecs.swen225.gp6.renderer.TexturePack.Images
The image for the hero front.
heroIsOnInfo() - Method in class nz.ac.vuw.ecs.swen225.gp6.domain.Domain
find out if the hero is on info tile.
HeroLeft - Enum constant in enum class nz.ac.vuw.ecs.swen225.gp6.renderer.TexturePack.Images
The image for the hero left.
heroOn() - Method in class nz.ac.vuw.ecs.swen225.gp6.domain.Tiles.ExitDoorOpen
Check if the hero is on the tile.
HeroRight - Enum constant in enum class nz.ac.vuw.ecs.swen225.gp6.renderer.TexturePack.Images
The image for the hero right.
A B C D E F G H I K L M N O P Q R S T U V W X Y 
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form