Class Floor
java.lang.Object
nz.ac.vuw.ecs.swen225.gp6.domain.TileAnatomy.AbstractTile
nz.ac.vuw.ecs.swen225.gp6.domain.Tiles.Floor
- All Implemented Interfaces:
Tile
A class representing an empty floor tile, which both hero and enemy can move onto.
-
Field Summary
Fields inherited from class nz.ac.vuw.ecs.swen225.gp6.domain.TileAnatomy.AbstractTile
info -
Constructor Summary
Constructors -
Method Summary
Methods inherited from class nz.ac.vuw.ecs.swen225.gp6.domain.TileAnatomy.AbstractTile
info, symbolMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface nz.ac.vuw.ecs.swen225.gp6.domain.TileAnatomy.Tile
damagesHero, obstructsEnemy, obstructsHero, ping, replaceWith, setOn
-
Constructor Details
-
Floor
Create a floor tile.- Parameters:
info- tile information
-
-
Method Details
-
type
Description copied from interface:TileEach tile object will hold a reference to one TileState enum, which determines the behaviour of a number of the tiles important methods.- Returns:
- the enum type of this tile, if custom tile then TileType.Other is returned.
-